{
  "schema": "bantam.showcase-build.v2",
  "arm": "bantam-codex-astra-viewports",
  "prompt": "Make me a beautiful, complete falling-block puzzle game in one self-contained HTML file called arcade.html.\n\nMake it feel like a little arcade game someone would actually want to keep. Choose a memorable name and visual style. Be creative: add thoughtful touches and delightful extras where they improve the experience.\n\nIt needs a real playable board, falling pieces that move and rotate, line clearing, scoring, a next-piece preview, hold, pause/resume, restart, and a game-over state. Include clear keyboard controls and touch controls that work on a phone. Make the interface comfortable on a small screen and attractive on a desktop. Sound is optional; if you add it, include a mute control.\n\nEverything must work offline from this single file: no downloads, build step, external assets, or third-party dependencies. Use inline CSS and classic inline JavaScript. Keep the supplied package.json and test/delivery.test.js unchanged. Those starter tests check delivery packaging only. Add your own meaningful checks, inspect your work, and fix what you find before you finish.\n",
  "startedAt": "2026-09-09T14:36:50.509Z",
  "wallMs": 356612,
  "processCompleted": true,
  "operatorStopped": false,
  "projectChecksPassed": true,
  "recordingWindowMs": 1800000,
  "artifact": {
    "file": "astra-factory-refresh.html",
    "bytes": 21309,
    "sha256": "903d91564d955dae2d96092a60f0a8cfac481e7b59db155d997f342986168690"
  },
  "actions": [
    {
      "title": "inspect",
      "action": {
        "a": "inspect",
        "ops": [
          {
            "a": "read_file",
            "p": "package.json"
          },
          {
            "a": "read_file",
            "p": "test/delivery.test.js"
          }
        ]
      },
      "observation": "# 1 {\"a\":\"read_file\",\"p\":\"package.json\"}\npackage.json (10 lines, showing 1-10):\n1\t{\n2\t  \"name\": \"creative-arcade\",\n3\t  \"version\": \"1.0.0\",\n4\t  \"private\": true,\n5\t  \"type\": \"module\",\n6\t  \"scripts\": {\n7\t    \"test\": \"node --test\"\n8\t  }\n9\t}\n10\t\n\u2014 end of file (10 lines); nothing beyond line 10, do not re-read this range.\n\n# 2 {\"a\":\"read_file\",\"p\":\"test/delivery.test.js\"}\ntest/delivery.test.js (14 lines, showing 1-14):\n1\timport test from 'node:test';\n2\timport assert from 'node:assert/strict';\n3\timport fs from 'node:fs';\n4\timport vm from 'node:vm';\n5\tconst file=new URL('../arcade.html',import.meta.url);\n6\ttest('deliver one regular, bounded HTML file',()=>{\n7\t const s=fs.lstatSync(file);assert.ok(s.isFile()&&!s.isSymbolicLink());assert.ok(s.size>0&&s.size<=1024*1024);\n8\t const text=fs.readFileSync(file,'utf8');assert.match(text,/<!doctype html>/i);assert.match(text,/<html\\b/i);assert.match(text,/<title>[^<]+<\\/title>/i);assert.match(text,/name=[\"']viewport[\"']/i);\n9\t});\n10\ttest('include classic JavaScript that parses',()=>{\n11\t const text=fs.readFileSync(file,'utf8');const blocks=[...text.matchAll(/<script\\b([^>]*)>([\\s\\S]*?)<\\/script\\s*>/gi)];\n12\t assert.ok(blocks.length>0);for(const [,attrs,code] of blocks){assert.doesNotMatch(attrs,/\\bsrc\\s*=/i);assert.doesNotMatch(attrs,/type\\s*=\\s*[\"']module[\"']/i);new vm.Script(code);}\n13\t});\n14\t\n\u2014 end of file (14 lines); nothing beyond line 14, do not re-read this range.",
      "atMs": 6435.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "write file",
      "action": {
        "a": "write_file",
        "p": "arcade.html",
        "content": "<!doctype html>\n<html lang=\"en\">\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1,viewport-fit=cover\">\n<meta name=\"theme-color\" content=\"#101e2a\">\n<title>Moonstack \u2014 a pocket orbital arcade</title>\n<style>\n:root{color-scheme:dark;--bg:#101e2a;--panel:#182936;--ink:#ecf0df;--dim:#92a8b4;--mint:#b8efd0;--yellow:#f6cf79}*{box-sizing:border-box}body{margin:0;background:radial-gradient(ellipse at 15% 20%,#29454a66,transparent 55%),radial-gradient(ellipse at 90% 90%,#39404d66,transparent 50%),var(--bg);color:var(--ink);font-family:ui-sans-serif,system-ui,sans-serif;min-height:100svh}body:before{content:\"\";position:fixed;inset:0;pointer-events:none;opacity:.18;background-image:radial-gradient(#d5e8db 1px,transparent 1px);background-size:43px 43px}button{font:inherit;color:inherit;cursor:pointer;touch-action:manipulation}button:focus-visible{outline:3px solid var(--yellow);outline-offset:3px}button:disabled{opacity:.45;cursor:default}.shell{position:relative;max-width:1080px;margin:auto;padding:32px 36px 22px}header{display:flex;align-items:center;justify-content:space-between;margin-bottom:26px}.brand{display:flex;gap:14px;align-items:center}.moon{width:43px;height:43px;border-radius:50%;background:var(--yellow);box-shadow:inset -12px -5px #101e2a,0 0 32px #f6cf7918;transform:rotate(-20deg)}h1{font-size:27px;letter-spacing:.19em;margin:0;font-weight:800}.eyebrow{font:10px ui-monospace,monospace;letter-spacing:.21em;color:var(--dim);text-transform:uppercase;margin-top:5px}.tag{border:1px solid #66817855;border-radius:30px;padding:8px 13px;color:var(--mint);font:11px ui-monospace,monospace;letter-spacing:.08em}.tag:before{content:'\u25cf';margin-right:8px;font-size:8px}.layout{display:grid;grid-template-columns:190px minmax(240px,320px) 190px;gap:24px;justify-content:center;align-items:start}.left,.right{display:flex;flex-direction:column;gap:16px}.card{background:linear-gradient(145deg,#1c303c,#152632);border:1px solid #48606d66;border-radius:14px;padding:18px;box-shadow:0 8px 22px #00000014}h2,.label{font:11px ui-monospace,monospace;text-transform:uppercase;letter-spacing:.15em;color:var(--dim);margin:0 0 12px}.score{font:34px ui-monospace,monospace;letter-spacing:-.04em;color:var(--yellow);overflow-wrap:anywhere}.record{font:11px ui-monospace,monospace;color:var(--dim);margin-top:12px}.stats{display:flex;justify-content:space-between;border-top:1px solid #48606d66;margin-top:18px;padding-top:15px}.stats b{display:block;font:23px ui-monospace,monospace;margin-top:6px}.stats .label{font-size:9px}.mini{display:block;width:100%;height:76px}.hint{font-size:11px;color:var(--dim);line-height:1.6;margin:5px 0 0}.hold-title{display:flex;justify-content:space-between;align-items:center}.key{font:10px ui-monospace,monospace;border:1px solid #637a85;border-radius:4px;padding:2px 5px;color:#bdced1}.board-wrap{position:relative;border:1px solid #678176;border-radius:12px;padding:8px;background:#263a40;box-shadow:0 20px 60px #0005,0 0 0 5px #29413d35}.board{display:block;width:100%;height:auto;aspect-ratio:1/2;border-radius:5px;background:#0b1822;touch-action:none}.board-top{display:flex;justify-content:space-between;margin-bottom:9px;font:10px ui-monospace,monospace;letter-spacing:.14em;color:var(--mint)}.board-bottom{display:flex;align-items:center;justify-content:center;min-height:31px;font:10px ui-monospace,monospace;color:var(--dim);letter-spacing:.08em}.overlay{position:absolute;inset:8px;display:flex;align-items:center;justify-content:center;text-align:center;padding:22px;background:#0b1822dc;backdrop-filter:blur(5px);border-radius:5px}.overlay[hidden]{display:none}.orbit{width:75px;height:75px;border:1px solid #b8efd05c;border-radius:50%;margin:0 auto 25px;display:grid;place-items:center;transform:rotate(-18deg);box-shadow:0 0 0 12px #b8efd008}.orbit span{font-size:35px;color:var(--yellow)}.overlay h2{font:700 29px ui-sans-serif,system-ui,sans-serif;color:var(--ink);letter-spacing:-.04em;text-transform:none;margin:0 0 12px}.overlay p{font-size:13px;line-height:1.7;color:#afc4ca;margin:0 0 24px}.primary{background:var(--mint);color:#15352f;border:0;padding:13px 21px;border-radius:7px;font-weight:750;width:100%;box-shadow:0 3px 0 #6d9d88}.primary:hover{background:#d0ffe4}.subtle{border:1px solid #526976;background:#223844;border-radius:7px;padding:10px 12px;font-size:12px}.subtle:hover{background:#314955}.actions{display:flex;gap:8px}.actions button{flex:1}.queue{height:207px}.guide{font-size:12px;line-height:1.65;color:#b2c2c7}.guide div{display:flex;justify-content:space-between;gap:8px;margin:8px 0}.guide .key{white-space:nowrap}.quote{font-family:Georgia,serif;font-size:19px;line-height:1.4;color:var(--mint);padding:0 5px}.quote small{display:block;color:var(--dim);font:10px ui-monospace,monospace;margin-top:10px;letter-spacing:.09em}.progress{height:4px;border-radius:3px;background:#314854;margin-top:15px;overflow:hidden}.progress i{display:block;background:var(--mint);height:100%;width:0;transition:width .3s}.touch{display:none;gap:7px;margin-top:12px;grid-template-columns:repeat(5,1fr)}.touch button{background:#243b47;border:1px solid #5b758066;border-bottom:3px solid #4a6570;border-radius:9px;min-height:49px;font-size:21px;touch-action:none;user-select:none;-webkit-user-select:none}.touch button span{display:block;font:8px ui-monospace,monospace;color:var(--dim);margin-top:3px}.touch .drop{grid-column:span 3;background:#38574f;color:var(--mint);font-size:13px;letter-spacing:.12em}.touch .hold{grid-column:span 2;font-size:12px;letter-spacing:.1em}footer{text-align:center;color:#819aa5;font:10px ui-monospace,monospace;letter-spacing:.08em;margin:22px 0 0}.toast{color:var(--yellow)}@media(max-width:760px){.shell{padding:18px 14px}.layout{grid-template-columns:120px minmax(190px,300px);gap:12px}.right{grid-column:1;grid-row:2}.left{grid-column:1;grid-row:1;gap:12px}.center{grid-column:2;grid-row:1 / span 2}.card{padding:12px}.score{font-size:26px}.queue{height:150px}.guide,.quote{display:none}.tag{font-size:9px}.touch{display:grid}header{margin-bottom:18px}h1{font-size:22px}.stats{gap:8px}.stats b{font-size:20px}.actions{flex-direction:column}.right{margin-top:-5px}}@media(max-width:480px){.shell{padding:13px 10px}.layout{grid-template-columns:76px minmax(0,260px);gap:9px}.brand{gap:9px}.moon{width:29px;height:29px;box-shadow:inset -8px -3px #101e2a}h1{font-size:20px;letter-spacing:.12em}.eyebrow{font-size:8px;letter-spacing:.1em}.tag{padding:6px 8px;font-size:8px}.tag:before{display:none}.card{padding:9px 7px;border-radius:9px}h2,.label{font-size:9px;letter-spacing:.08em;margin-bottom:8px}.score{font-size:18px}.record{font-size:8px;line-height:1.6;margin-top:9px}.stats{display:block;margin-top:10px;padding-top:9px}.stats>div+div{margin-top:12px}.stats b{font-size:18px}.mini{height:48px}.hint{font-size:9px}.key{font-size:8px;padding:1px 3px}.queue{height:126px}.right{gap:10px}.subtle{font-size:10px;padding:9px 4px}.board-wrap{padding:5px;border-radius:8px}.overlay{inset:5px;padding:14px}.overlay h2{font-size:25px}.overlay p{font-size:12px}.orbit{margin-bottom:18px;width:58px;height:58px}.board-top{font-size:8px;margin-bottom:7px}.board-bottom{font-size:8px;min-height:25px}.touch{gap:5px;margin-top:6px}.touch button{min-height:43px}.touch button span{font-size:7px}footer{font-size:8px;margin-top:13px}.progress{margin-top:10px}}@media(prefers-reduced-motion:reduce){*{transition:none!important}}\n</style>\n</head>\n<body>\n<main class=\"shell\">\n<header><div class=\"brand\"><div class=\"moon\" aria-hidden=\"true\"></div><div><h1>MOONSTACK</h1><div class=\"eyebrow\">A pocket orbital arcade</div></div></div><div class=\"tag\">OFFLINE \u00b7 ALWAYS</div></header>\n<div class=\"layout\">\n<aside class=\"left\">\n<section class=\"card\"><h2>Stardust / score</h2><div id=\"score\" class=\"score\">0</div><div class=\"record\">PERSONAL BEST<br><span id=\"best\">0</span></div><div class=\"stats\"><div><span class=\"label\">Level</span><b id=\"level\">01</b></div><div><span class=\"label\">Lines</span><b id=\"lines\">0</b></div></div><div class=\"progress\" title=\"10 lines to the next level\"><i id=\"progress\"></i></div></section>\n<section class=\"card\"><div class=\"hold-title\"><h2>Hold</h2><span class=\"key\">C</span></div><canvas id=\"hold\" class=\"mini\" width=\"160\" height=\"80\" aria-label=\"Held piece\"></canvas><p class=\"hint\" id=\"holdHint\">Save a little space.</p></section>\n<div class=\"quote\">\u201cA little order<br>in the universe.\u201d<small>ONE BLOCK AT A TIME</small></div>\n</aside>\n<section class=\"center\" aria-label=\"Game\">\n<div class=\"board-top\"><span>ORBIT / 01</span><span id=\"state\">STANDING BY</span></div>\n<div class=\"board-wrap\"><canvas id=\"board\" class=\"board\" width=\"300\" height=\"600\" aria-label=\"Moonstack playfield, 10 columns and 20 rows\"></canvas><div id=\"overlay\" class=\"overlay\"><div><div class=\"orbit\" aria-hidden=\"true\"><span>\u2726</span></div><h2 id=\"overlayTitle\">Find your orbit.</h2><p id=\"overlayText\">Stack a little stardust.<br>Fill rows. Make space. Repeat.<br>No rush to be perfect.</p><button id=\"primary\" class=\"primary\">Launch game \u2197</button><p id=\"overlayFoot\" style=\"font-size:10px;margin:16px 0 0\">Move \u2190 \u2192 \u00b7 Rotate \u2191 \u00b7 Drop Space</p></div></div></div>\n<div id=\"message\" class=\"board-bottom\" aria-live=\"polite\">YOUR NEXT SMALL OBSESSION</div>\n<div class=\"touch\" aria-label=\"Touch controls\"><button data-action=\"left\" aria-label=\"Move left\">\u2190<span>LEFT</span></button><button data-action=\"rotate\" aria-label=\"Rotate clockwise\">\u21bb<span>ROTATE</span></button><button data-action=\"right\" aria-label=\"Move right\">\u2192<span>RIGHT</span></button><button data-action=\"down\" aria-label=\"Soft drop\">\u2193<span>DOWN</span></button><button data-action=\"ccw\" aria-label=\"Rotate counterclockwise\">\u21ba<span>ROTATE</span></button><button class=\"hold\" data-action=\"hold\">HOLD / C</button><button class=\"drop\" data-action=\"drop\">HARD DROP \u2193</button></div>\n</section>\n<aside class=\"right\"><section class=\"card\"><h2>On the horizon</h2><canvas id=\"next\" class=\"mini queue\" width=\"160\" height=\"240\" aria-label=\"Next three pieces\"></canvas><p class=\"hint\">A glimpse of what's next.</p></section><div class=\"actions\"><button class=\"subtle\" id=\"pause\" disabled>\u2161 Pause</button><button class=\"subtle\" id=\"restart\">\u21ba Restart</button></div><section class=\"card guide\"><h2>Flight manual</h2><div><span>Move</span><span class=\"key\">\u2190 \u2192</span></div><div><span>Rotate</span><span class=\"key\">\u2191 / X</span></div><div><span>Reverse</span><span class=\"key\">Z</span></div><div><span>Soft drop</span><span class=\"key\">\u2193</span></div><div><span>Hard drop</span><span class=\"key\">SPACE</span></div><div><span>Hold</span><span class=\"key\">C</span></div><div><span>Pause</span><span class=\"key\">P / ESC</span></div><p class=\"hint\">The outline is your landing spot. Clear 10 rows to climb an orbit.</p></section></aside>\n</div><footer>BUILT FOR QUIET COMPETITION &nbsp; \u2726 &nbsp; NO ADS. NO SIGNAL NEEDED.</footer>\n</main>\n<script>\n'use strict';\nconst SHAPES={I:[[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],J:[[1,0,0],[1,1,1],[0,0,0]],L:[[0,0,1],[1,1,1],[0,0,0]],O:[[1,1],[1,1]],S:[[0,1,1],[1,1,0],[0,0,0]],T:[[0,1,0],[1,1,1],[0,0,0]],Z:[[1,1,0],[0,1,1],[0,0,0]]};\nconst COLORS={I:'#88d6dd',J:'#8daceb',L:'#f4b17c',O:'#f2d580',S:'#a3d4a7',T:'#c3a1dc',Z:'#ed9292'};\nclass MoonGame{\n constructor(random=Math.random){this.random=random;this.reset();}\n reset(){this.board=Array.from({length:20},()=>Array(10).fill(null));this.queue=[];this.bag=[];this.score=0;this.lines=0;this.level=1;this.held=null;this.holdUsed=false;this.over=false;this.combo=-1;this.lastClear=0;this.fill();this.spawn();}\n fill(){while(this.queue.length<4){if(!this.bag.length){this.bag=Object.keys(SHAPES);for(let i=6;i>0;i--){const j=Math.floor(this.random()*(i+1));[this.bag[i],this.bag[j]]=[this.bag[j],this.bag[i]];}}this.queue.push(this.bag.pop());}}\n piece(type){return{type,matrix:SHAPES[type].map(r=>r.slice()),x:type==='O'?4:3,y:-1};}\n spawn(type){this.active=this.piece(type||this.queue.shift());this.fill();if(!this.fits(this.active))this.over=true;}\n fits(p,dx=0,dy=0,m=p.matrix){return m.every((row,y)=>row.every((v,x)=>!v||(p.x+x+dx>=0&&p.x+x+dx<10&&p.y+y+dy<20&&(p.y+y+dy<0||!this.board[p.y+y+dy][p.x+x+dx]))));}\n move(dx,dy=0){if(this.over||!this.fits(this.active,dx,dy))return false;this.active.x+=dx;this.active.y+=dy;return true;}\n rotate(dir=1){if(this.over)return false;const p=this.active,n=p.matrix.length,m=Array.from({length:n},(_,y)=>Array.from({length:n},(_,x)=>dir===1?p.matrix[n-1-x][y]:p.matrix[x][n-1-y]));for(const [dx,dy] of [[0,0],[-1,0],[1,0],[-2,0],[2,0],[0,-1],[-1,-1],[1,-1],[0,-2]]){if(this.fits(p,dx,dy,m)){p.matrix=m;p.x+=dx;p.y+=dy;return true;}}return false;}\n ghostY(){let dy=0;while(this.fits(this.active,0,dy+1))dy++;return this.active.y+dy;}\n drop(){if(this.over)return;const y=this.ghostY();this.score+=(y-this.active.y)*2;this.active.y=y;this.lock();}\n hold(){if(this.over||this.holdUsed)return false;const type=this.active.type,old=this.held;this.held=type;this.spawn(old);this.holdUsed=true;return true;}\n lock(){if(this.over)return;const p=this.active;let above=false;p.matrix.forEach((row,y)=>row.forEach((v,x)=>{if(v){if(p.y+y<0)above=true;else this.board[p.y+y][p.x+x]=p.type;}}));if(above){this.over=true;return;}const remaining=this.board.filter(row=>row.some(v=>!v));this.lastClear=20-remaining.length;if(this.lastClear){this.combo++;this.score+=([0,100,300,500,800][this.lastClear]+50*this.combo)*this.level;this.lines+=this.lastClear;this.level=1+Math.floor(this.lines/10);}else this.combo=-1;while(remaining.length<20)remaining.unshift(Array(10).fill(null));this.board=remaining;this.holdUsed=false;this.spawn();}\n}\nconst $=id=>document.getElementById(id),game=new MoonGame(),ctx=$('board').getContext('2d');\nlet mode='ready',best=0,lastTime=0,fall=0,lockTime=0,lockResets=0,messageUntil=0,repeat=null;\ntry{best=Number(localStorage.getItem('moonstack.best'))||0;}catch{}$('best').textContent=best.toLocaleString();\nfunction tile(c,x,y,size,color,ghost=false){c.save();if(ghost){c.strokeStyle=color;c.globalAlpha=.42;c.lineWidth=1.5;c.strokeRect(x+3,y+3,size-6,size-6);}else{c.fillStyle=color;c.fillRect(x+1,y+1,size-2,size-2);c.fillStyle='#ffffff35';c.fillRect(x+3,y+3,size-6,3);c.fillStyle='#00000020';c.fillRect(x+3,y+size-5,size-6,2);c.fillStyle='#ffffff35';c.fillRect(x+size/2-2,y+size/2-2,4,4);}c.restore();}\nfunction drawPiece(c,p,size,ghost=false,yOverride=p.y){p.matrix.forEach((r,y)=>r.forEach((v,x)=>{if(v&&y+yOverride>=0)tile(c,(p.x+x)*size,(y+yOverride)*size,size,COLORS[p.type],ghost);}));}\nfunction preview(canvas,types){const c=canvas.getContext('2d');c.clearRect(0,0,canvas.width,canvas.height);types.forEach((type,i)=>{if(!type)return;const m=SHAPES[type],cells=[];m.forEach((r,y)=>r.forEach((v,x)=>{if(v)cells.push([x,y]);}));const xs=cells.map(v=>v[0]),ys=cells.map(v=>v[1]),minX=Math.min(...xs),minY=Math.min(...ys),w=Math.max(...xs)-minX+1,h=Math.max(...ys)-minY+1,s=23;cells.forEach(([x,y])=>tile(c,(160-w*s)/2+(x-minX)*s,i*80+(80-h*s)/2+(y-minY)*s,s,COLORS[type]));});}\nfunction render(){ctx.clearRect(0,0,300,600);ctx.strokeStyle='#25394466';ctx.lineWidth=.5;for(let x=0;x<=10;x++){ctx.beginPath();ctx.moveTo(x*30,0);ctx.lineTo(x*30,600);ctx.stroke();}for(let y=0;y<=20;y++){ctx.beginPath();ctx.moveTo(0,y*30);ctx.lineTo(300,y*30);ctx.stroke();}game.board.forEach((r,y)=>r.forEach((v,x)=>{if(v)tile(ctx,x*30,y*30,30,COLORS[v]);}));if(!game.over){drawPiece(ctx,game.active,30,true,game.ghostY());drawPiece(ctx,game.active,30);}preview($('hold'),[game.held]);preview($('next'),game.queue.slice(0,3));$('hold').style.opacity=game.holdUsed?'.4':'1';$('holdHint').textContent=game.holdUsed?'Ready after landing.':'Save a little space.';$('score').textContent=game.score.toLocaleString();$('lines').textContent=game.lines;$('level').textContent=String(game.level).padStart(2,'0');$('progress').style.width=(game.lines%10)*10+'%';}\nfunction showOverlay(title,text,button){$('overlayTitle').textContent=title;$('overlayText').textContent=text;$('primary').textContent=button;$('overlay').hidden=false;}\nfunction setMode(value){mode=value;$('state').textContent={ready:'STANDING BY',playing:'IN ORBIT',paused:'DRIFTING',over:'ORBIT COMPLETE',confirm:'RESTART?'}[mode];$('pause').disabled=!['playing','paused'].includes(mode);$('pause').textContent=mode==='paused'?'\u25b6 Resume':'\u2161 Pause';$('overlay').hidden=mode==='playing';}\nfunction start(){game.reset();fall=lockTime=lockResets=0;messageUntil=0;$('message').textContent='MAKE A LITTLE SPACE';setMode('playing');render();}\nfunction pause(){stopRepeat();if(mode==='playing'){setMode('paused');showOverlay('Take a breath.','Your orbit will be right here when you get back.','Resume orbit \u2197');}else if(mode==='paused'){setMode('playing');fall=lockTime=0;}}\nfunction finish(){stopRepeat();setMode('over');const record=game.score>best;if(record){best=game.score;try{localStorage.setItem('moonstack.best',String(best));}catch{}$('best').textContent=best.toLocaleString();}showOverlay(record?'A new constellation.':'Until next orbit.',`${game.score.toLocaleString()} stardust \u00b7 ${game.lines} lines \u00b7 level ${game.level}. ${record?'A new personal best!':'Every landing is a fresh beginning.'}`,'Play again \u2197');$('message').textContent=record?'\u2726 PERSONAL BEST \u2726':'ORBIT COMPLETE';}\nfunction landed(){fall=lockTime=lockResets=0;if(game.lastClear){const words=['','NICE AND CLEAR','DOUBLE / BEAUTIFUL','TRIPLE / STELLAR','MOONSWEEP / FOUR LINES'];$('message').textContent=words[game.lastClear]+(game.combo>0?' \u00b7 COMBO '+(game.combo+1):'');$('message').classList.add('toast');messageUntil=performance.now()+2200;}if(game.over)finish();}\nfunction act(action){if(mode!=='playing')return;const wasGrounded=!game.fits(game.active,0,1);let moved=false;if(action==='left')moved=game.move(-1);if(action==='right')moved=game.move(1);if(action==='rotate'||action==='ccw')moved=game.rotate(action==='ccw'?-1:1);if(action==='down'){if(game.move(0,1)){game.score++;fall=0;}}if(action==='drop'){game.drop();landed();}if(action==='hold'&&game.hold()){fall=lockTime=lockResets=0;if(game.over)finish();}if(moved&&wasGrounded&&lockResets<15){lockTime=0;lockResets++;}render();}\n$('primary').addEventListener('click',()=>{if(mode==='paused')pause();else start();});$('pause').addEventListener('click',pause);\nlet beforeConfirm='ready';$('restart').addEventListener('click',()=>{stopRepeat();if(mode==='confirm'){setMode(beforeConfirm==='playing'?'paused':beforeConfirm);if(mode==='paused')showOverlay('Take a breath.','Your current game is safe.','Resume orbit \u2197');else if(mode==='ready')showOverlay('Find your orbit.','Stack a little stardust. Fill rows. Make space. Repeat.','Launch game \u2197');$('restart').textContent='\u21ba Restart';return;}if(mode==='playing'||mode==='paused'){beforeConfirm=mode;setMode('confirm');showOverlay('A fresh sky?','Restarting will end this orbit. Tap Cancel to keep your game.','Restart game \u2197');$('restart').textContent='Cancel';}else start();});\n$('primary').addEventListener('click',()=>{$('restart').textContent='\u21ba Restart';});\nconst keys={ArrowLeft:'left',ArrowRight:'right',ArrowDown:'down',ArrowUp:'rotate',KeyX:'rotate',KeyZ:'ccw',Space:'drop',KeyC:'hold',ShiftLeft:'hold',ShiftRight:'hold'};\ndocument.addEventListener('keydown',e=>{if(e.target.tagName==='BUTTON'&&(e.code==='Space'||e.code==='Enter'))return;if(keys[e.code]||['KeyP','Escape','Enter'].includes(e.code))e.preventDefault();if(e.code==='KeyP'||e.code==='Escape'){if(!e.repeat)pause();return;}if(e.code==='Enter'&&mode==='ready'){start();return;}const action=keys[e.code];if(action&&(!e.repeat||['left','right','down'].includes(action)))act(action);});\nfunction stopRepeat(){if(repeat!==null){clearTimeout(repeat);repeat=null;}}\ndocument.querySelectorAll('[data-action]').forEach(button=>{button.addEventListener('pointerdown',e=>{e.preventDefault();stopRepeat();button.setPointerCapture(e.pointerId);const action=button.dataset.action;act(action);if(['left','right','down'].includes(action)){const tick=()=>{if(mode!=='playing')return;act(action);repeat=setTimeout(tick,70);};repeat=setTimeout(tick,190);}});button.addEventListener('pointerup',stopRepeat);button.addEventListener('pointercancel',stopRepeat);button.addEventListener('lostpointercapture',stopRepeat);button.addEventListener('click',e=>{if(e.detail===0)act(button.dataset.action);});});\nwindow.addEventListener('blur',()=>{stopRepeat();if(mode==='playing')pause();});document.addEventListener('visibilitychange',()=>{if(document.hidden&&mode==='playing')pause();});\nfunction frame(now){const dt=Math.min(now-lastTime,100);lastTime=now;if(mode==='playing'){fall+=dt;const interval=Math.max(80,850*Math.pow(.82,game.level-1));if(fall>=interval){game.move(0,1);fall=0;}if(!game.fits(game.active,0,1)){lockTime+=dt;if(lockTime>=450){game.lock();landed();}}else lockTime=0;if(messageUntil&&now>messageUntil){$('message').textContent='MAKE A LITTLE SPACE';$('message').classList.remove('toast');messageUntil=0;}render();}requestAnimationFrame(frame);}\nrender();requestAnimationFrame(frame);\n</script>\n</body>\n</html>\n"
      },
      "observation": "wrote 21031 bytes to arcade.html",
      "atMs": 213405.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "query",
      "action": {
        "a": "query",
        "q": "preview arcade.html interact --viewports=1280x900,390x844,320x740"
      },
      "observation": "[preview] arcade.html: 3 viewports; overall interaction-problems.\n  1280x900: interaction-problems\n  390x844: interaction-problems\n  320x740: interaction-problems\n\nVIEWPORT 1280x900\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (50 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: interaction-problems\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: button#primary.primary \"Launch game \u2197\"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"1\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  INTERACTION ISSUES (1):\n    - The primary control remains focused after activation while Space is advertised as a control; a real Space press can re-activate that button instead of only controlling the app. Blur the control after start or prevent its keyboard activation.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 1 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. \u201cA little order in the univer\"\nMEASURED LAYOUT (px, viewport 1280x900, page 1280x900, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=100 y=0 w=1080 h=841 \"MOONSTACK\"\n  header @ x=136 y=32 w=1008 h=53 \"MOONSTACK\"\n  div.layout @ x=136 y=111 w=1008 h=675 \"STARDUST / SCORE\"\n  footer @ x=136 y=808 w=1008 h=11 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"\n\nVIEWPORT 390x844\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (45.8 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: interaction-problems\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: button#primary.primary \"Launch game \u2197\"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"1\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  INTERACTION ISSUES (1):\n    - The primary control remains focused after activation while Space is advertised as a control; a real Space press can re-activate that button instead of only controlling the app. Blur the control after start or prevent its keyboard activation.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 1 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. ORBIT / 01 IN ORBIT MAKE A LI\"\nMEASURED LAYOUT (px, viewport 390x844, page 390x844, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=0 y=0 w=390 h=798 \"MOONSTACK\"\n  header @ x=10 y=13 w=370 h=41 \"MOONSTACK\"\n  div.layout @ x=10 y=72 w=370 h=691 \"STARDUST / SCORE\"\n  footer @ x=10 y=776 w=370 h=9 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"\n\nVIEWPORT 320x740\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (46.7 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: interaction-problems\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: button#primary.primary \"Launch game \u2197\"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"1\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  INTERACTION ISSUES (1):\n    - The primary control remains focused after activation while Space is advertised as a control; a real Space press can re-activate that button instead of only controlling the app. Blur the control after start or prevent its keyboard activation.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 1 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. ORBIT / 01 IN ORBIT MAKE A LI\"\nMEASURED LAYOUT (px, viewport 320x740, page 320x807, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=0 y=0 w=320 h=807 \"MOONSTACK\"\n  header @ x=10 y=13 w=300 h=41 \"MOONSTACK\"\n  div.layout @ x=10 y=72 w=300 h=691 \"STARDUST / SCORE\"\n  footer @ x=10 y=776 w=300 h=18 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"",
      "atMs": 217041.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "patch",
      "action": {
        "a": "patch",
        "edits": [
          {
            "p": "arcade.html",
            "old": "function setMode(value){mode=value;",
            "new": "function setMode(value){mode=value;if(mode==='playing'&&document.activeElement instanceof HTMLElement)document.activeElement.blur();"
          },
          {
            "p": "arcade.html",
            "old": "function start(){game.reset();fall=lockTime=lockResets=0;messageUntil=0;",
            "new": "function start(){stopRepeat();game.reset();fall=lockTime=lockResets=0;messageUntil=0;$('message').classList.remove('toast');$('restart').textContent='\u21ba Restart';"
          },
          {
            "p": "arcade.html",
            "old": "if(messageUntil&&now>messageUntil){",
            "new": "if(mode==='playing'&&messageUntil&&now>messageUntil){"
          }
        ]
      },
      "observation": "patched 3 edits across 1 file: arcade.html",
      "atMs": 246202.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "write file",
      "action": {
        "a": "write_file",
        "p": "test/game.test.js",
        "content": "import test from 'node:test';\nimport assert from 'node:assert/strict';\nimport fs from 'node:fs';\nimport vm from 'node:vm';\n\nconst html=fs.readFileSync(new URL('../arcade.html',import.meta.url),'utf8');\nconst script=[...html.matchAll(/<script\\b[^>]*>([\\s\\S]*?)<\\/script>/gi)][0][1];\nfunction fixture({storageFails=false}={}) {\n const elements=new Map();\n const context2d=new Proxy({}, {get:(_,key)=>()=>{}});\n class Element {\n  constructor(id){this.id=id;this.tagName='BUTTON';this.textContent='';this.style={};this.dataset={};this.hidden=false;this.width=160;this.height=240;this.events={};this.classList={add(){},remove(){}};}\n  getContext(){return context2d;}\n  addEventListener(name,fn){(this.events[name]??=[]).push(fn);}\n  emit(name,properties={}){const event={target:this,preventDefault(){},...properties};for(const fn of this.events[name]||[])fn(event);}\n  blur(){document.activeElement=null;}\n  setPointerCapture(){}\n }\n const buttons=['left','right','rotate','ccw','down','hold','drop'].map(action=>{const e=new Element(action);e.dataset.action=action;return e;});\n const document=new Element('document');document.tagName='BODY';document.getElementById=id=>{if(!elements.has(id))elements.set(id,new Element(id));return elements.get(id);};document.querySelectorAll=()=>buttons;document.hidden=false;document.activeElement=null;\n const window=new Element('window');const saved=new Map();let frame;\n const sandbox={document,window,HTMLElement:Element,performance:{now:()=>0},requestAnimationFrame:fn=>{frame=fn;},setTimeout:()=>1,clearTimeout(){},localStorage:{getItem(k){if(storageFails)throw Error('blocked');return saved.get(k);},setItem(k,v){if(storageFails)throw Error('blocked');saved.set(k,v);}}};\n vm.createContext(sandbox);vm.runInContext(script,sandbox);\n return {run:code=>vm.runInContext(code,sandbox),get:id=>document.getElementById(id),click(id){const el=this.get(id);document.activeElement=el;el.emit('click');},key(code,repeat=false){document.emit('keydown',{code,repeat,target:document.activeElement||document});},document,window,buttons,frame:time=>frame(time),saved};\n}\n\ntest('standalone resources and no remote dependencies',()=>{\n assert.doesNotMatch(html,/<(?:script|link|img|iframe)\\b[^>]*(?:src|href)\\s*=/i);\n assert.doesNotMatch(html,/@import|url\\(\\s*['\"]?https?:|\\bfetch\\s*\\(/i);\n});\ntest('seven-bag generation supplies every shape once per bag',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame(()=>.42),types=[];for(let i=0;i<70;i++){types.push(g.active.type);g.spawn();}return Array.from({length:10},(_,i)=>new Set(types.slice(i*7,i*7+7)).size).every(n=>n===7);})()`),true);\n});\ntest('movement respects both walls, floor and occupied cells; rotation preserves cells',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.active=g.piece('T');g.active.y=4;for(let i=0;i<30;i++)g.move(-1);if(g.move(-1))return false;for(let i=0;i<30;i++)g.move(1);if(g.move(1))return false;const count=()=>g.active.matrix.flat().filter(Boolean).length;for(let i=0;i<4;i++){if(!g.rotate()||count()!==4)return false;}g.active=g.piece('O');g.active.y=18;if(g.move(0,1))return false;g.active.y=4;g.board[6][4]='Z';return !g.move(0,1);})()`),true);\n});\ntest('ghost and hard drop agree; hard drop scores and locks four cells',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.active=g.piece('O');const y=g.ghostY(),distance=y-g.active.y;g.drop();return y===18&&g.score===distance*2&&g.board.flat().filter(Boolean).length===4&&g.board[19][4]==='O'&&!g.over;})()`),true);\n});\ntest('one through four simultaneous lines score, compact and update level',()=>{\n const f=fixture();for(let n=1;n<=4;n++){\n  assert.equal(f.run(`(()=>{const g=new MoonGame();g.active={type:'I',matrix:[[1],[1],[1],[1]],x:4,y:16};for(let y=20-${n};y<20;y++)g.board[y]=Array.from({length:10},(_,x)=>x===4?null:'J');g.lock();return g.lastClear===${n}&&g.lines===${n}&&g.score===${[0,100,300,500,800][n]}&&g.board.length===20&&g.board.flat().filter(Boolean).length===${4-n};})()`),true);\n }\n assert.equal(f.run(`(()=>{const g=new MoonGame();g.lines=9;g.board[19]=Array(10).fill('J');g.board[19][4]=null;g.active={type:'I',matrix:[[1]],x:4,y:19};g.lock();return g.level===2&&g.lines===10&&g.score===100;})()`),true);\n});\ntest('hold can be used once per piece, then swaps without consuming queue',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame(),first=g.active.type,next=g.queue[0];if(!g.hold()||g.held!==first||g.active.type!==next||g.hold())return false;g.drop();const queue=g.queue.join(),current=g.active.type;return g.hold()&&g.active.type===first&&g.held===current&&g.queue.join()===queue&&g.active.y===-1;})()`),true);\n});\ntest('spawn collision and above-ceiling lock end game; reset clears everything',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.board[0].fill('Z');g.spawn('O');if(!g.over)return false;g.reset();g.active=g.piece('O');g.lock();if(!g.over)return false;g.reset();return !g.over&&g.score===0&&g.lines===0&&!g.held&&!g.holdUsed&&g.board.flat().every(v=>v===null);})()`),true);\n});\ntest('launch releases focus, keyboard drop works, pause freezes and resumes simulation',()=>{\n const f=fixture();f.click('primary');assert.equal(f.document.activeElement,null);assert.equal(f.run('mode'),'playing');f.key('Space');assert.ok(f.run('game.score')>0);assert.equal(f.run('game.board.flat().filter(Boolean).length'),4);\n f.key('KeyP');assert.equal(f.run('mode'),'paused');const before=f.run('JSON.stringify(game)');f.key('ArrowLeft');for(let i=1;i<40;i++)f.frame(i*100);assert.equal(f.run('JSON.stringify(game)'),before);f.key('KeyP');assert.equal(f.run('mode'),'playing');const y=f.run('game.active.y');for(let i=40;i<50;i++)f.frame(i*100);assert.ok(f.run('game.active.y')>y);\n});\ntest('touch movement, rotation, hold and drop use the same live engine',()=>{\n const f=fixture();f.click('primary');const touch=action=>f.buttons.find(b=>b.dataset.action===action).emit('pointerdown',{pointerId:1});const x=f.run('game.active.x');touch('left');assert.equal(f.run('game.active.x'),x-1);touch('right');assert.equal(f.run('game.active.x'),x);touch('rotate');touch('ccw');touch('hold');assert.equal(f.run('game.holdUsed'),true);touch('down');touch('drop');assert.equal(f.run('game.board.flat().filter(Boolean).length'),4);\n});\ntest('restart requires confirmation; cancel preserves game; blur auto-pauses',()=>{\n const f=fixture();f.click('primary');f.key('Space');const score=f.run('game.score');f.click('restart');assert.equal(f.run('mode'),'confirm');f.click('restart');assert.equal(f.run('mode'),'paused');assert.equal(f.run('game.score'),score);f.click('primary');f.window.emit('blur');assert.equal(f.run('mode'),'paused');f.click('restart');f.click('primary');assert.equal(f.run('mode'),'playing');assert.equal(f.run('game.score'),0);assert.equal(f.get('restart').textContent,'\u21ba Restart');\n});\ntest('game over shows final score, saves best, replays; blocked storage is harmless',()=>{\n for(const storageFails of [false,true]){const f=fixture({storageFails});f.click('primary');f.run('game.score=1234;game.over=true;finish();');assert.equal(f.run('mode'),'over');assert.equal(f.get('overlay').hidden,false);assert.match(f.get('overlayText').textContent,/1,234/);assert.equal(f.get('best').textContent,'1,234');if(!storageFails)assert.equal(f.saved.get('moonstack.best'),'1234');f.click('primary');assert.equal(f.run('game.over'),false);assert.equal(f.run('game.score'),0);}\n});\n"
      },
      "observation": "wrote 7489 bytes to test/game.test.js",
      "atMs": 316840.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "shell",
      "action": {
        "a": "shell",
        "c": "npm test"
      },
      "observation": "VERDICT: all 13 tests passed.\n$ npm test\ncwd: /workspace\nsandbox: docker:alpine:3\nexit 0\n\n> creative-arcade@1.0.0 test\n> node --test\n\nTAP version 13\n# Subtest: deliver one regular, bounded HTML file\nok 1 - deliver one regular, bounded HTML file\n  ---\n  duration_ms: 1.321399\n  ...\n# Subtest: include classic JavaScript that parses\nok 2 - include classic JavaScript that parses\n  ---\n  duration_ms: 0.749515\n  ...\n# Subtest: standalone resources and no remote dependencies\nok 3 - standalone resources and no remote dependencies\n  ---\n  duration_ms: 1.52969\n  ...\n# Subtest: seven-bag generation supplies every shape once per bag\nok 4 - seven-bag generation supplies every shape once per bag\n  ---\n  duration_ms: 11.580018\n  ...\n# Subtest: movement respects both walls, floor and occupied cells; rotation preserves cells\nok 5 - movement respects both walls, floor and occupied cells; rotation preserves cells\n  ---\n  duration_ms: 1.069887\n  ...\n# Subtest: ghost and hard drop agree; hard drop scores and locks four cells\nok 6 - ghost and hard drop agree; hard drop scores and locks four cells\n  ---\n  duration_ms: 1.49441\n  ...\n# Subtest: one through four simultaneous lines score, compact and update level\nok 7 - one through four simultaneous lines score, compact and update level\n  ---\n  duration_ms: 1.280209\n  ...\n# Subtest: hold can be used once per piece, then swaps without consuming queue\nok 8 - hold can be used once per piece, then swaps without consuming queue\n  ---\n  duration_ms: 0.809026\n  ...\n# Subtest: spawn collision and above-ceiling lock end game; reset clears everything\nok 9 - spawn collision and above-ceiling lock end game; reset clears everything\n  ---\n  duration_ms: 0.802125\n  ...\n# Subtest: launch releases focus, keyboard drop works, pause freezes and resumes simulation\nok 10 - launch releases focus, keyboard drop works, pause freezes and resumes simulation\n  ---\n  duration_ms: 2.685788\n  ...\n# Subtest: touch movement, rotation, hold and drop use the same live engine\nok 11 - touch movement, rotation, hold and drop use the same live engine\n  ---\n  duration_ms: 1.53156\n  ...\n# Subtest: restart requires confirmation; cancel preserves game; blur auto-pauses\nok 12 - restart requires confirmation; cancel preserves game; blur auto-pauses\n  ---\n  duration_ms: 1.217788\n  ...\n# Subtest: game over shows final score, saves best, replays; blocked storage is harmless\nok 13 - game over shows final score, saves best, replays; blocked storage is harmless\n  ---\n  duration_ms: 1.987213\n  ...\n1..13\n# tests 13\n# suites 0\n# pass 13\n# fail 0\n# cancelled 0\n# skipped 0\n# todo 0\n# duration_ms 73.288031",
      "atMs": 319183.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": 0
    },
    {
      "title": "query",
      "action": {
        "a": "query",
        "q": "preview arcade.html interact --viewports=1280x900,390x844,320x740"
      },
      "observation": "[preview] arcade.html: 3 viewports; overall pass.\n  1280x900: pass\n  390x844: pass\n  320x740: pass\n\nVIEWPORT 1280x900\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (49.2 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: pass\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: body \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST \"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"35\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  No interaction conflicts detected by this bounded smoke.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 35 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. \u201cA little order in the unive\"\nMEASURED LAYOUT (px, viewport 1280x900, page 1280x900, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=100 y=0 w=1080 h=841 \"MOONSTACK\"\n  header @ x=136 y=32 w=1008 h=53 \"MOONSTACK\"\n  div.layout @ x=136 y=111 w=1008 h=675 \"STARDUST / SCORE\"\n  footer @ x=136 y=808 w=1008 h=11 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"\n\nVIEWPORT 390x844\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (46.7 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: pass\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: body \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST \"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"33\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  No interaction conflicts detected by this bounded smoke.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 33 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. ORBIT / 01 IN ORBIT MAKE A L\"\nMEASURED LAYOUT (px, viewport 390x844, page 390x844, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=0 y=0 w=390 h=798 \"MOONSTACK\"\n  header @ x=10 y=13 w=370 h=41 \"MOONSTACK\"\n  div.layout @ x=10 y=72 w=370 h=691 \"STARDUST / SCORE\"\n  footer @ x=10 y=776 w=370 h=9 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"\n\nVIEWPORT 320x740\n[preview] loaded arcade.html in headless chromium (exit 0).\nPREVIEW REALTIME: 60 fps sustained (46.7 fps at load) \u2014 healthy under the real clock.\nPREVIEW MODE: INTERACTIVE SMOKE (bounded primary-control + keyboard probe).\nPREVIEW NETWORK: DISABLED BY POLICY.\nPREVIEW STATUS: pass\nNo page errors, console errors, or failed loads detected.\nINTERACTION SMOKE:\n  primary: button#primary.primary \"Launch game \u2197\"\n  focus after primary: body \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST \"\n  dispatched: click-primary, ArrowLeft, ArrowRight, ArrowUp, ArrowDown, Space, KeyP, KeyP\n  HUD after keys: div#score.score \"33\"; b#level \"01\"; b#lines \"0\"; span#state \"IN ORBIT\"\n  overlays after first P: div#overlay.overlay \"\u2726 Take a breath. Your orbit will be right here when you get \"\n  overlays after second P: (none)\n  No interaction conflicts detected by this bounded smoke.\nVisible text starts: \"MOONSTACK A POCKET ORBITAL ARCADE OFFLINE \u00b7 ALWAYS STARDUST / SCORE 33 PERSONAL BEST 0 LEVEL 01 LINES 0 HOLD C Save a little space. ORBIT / 01 IN ORBIT MAKE A L\"\nMEASURED LAYOUT (px, viewport 320x740, page 320x807, body bg rgb(16, 30, 42), text rgb(236, 240, 223)):\n  main.shell @ x=0 y=0 w=320 h=807 \"MOONSTACK\"\n  header @ x=10 y=13 w=300 h=41 \"MOONSTACK\"\n  div.layout @ x=10 y=72 w=300 h=691 \"STARDUST / SCORE\"\n  footer @ x=10 y=776 w=300 h=18 \"BUILT FOR QUIET COMPETITION \u00a0 \u2726 \u00a0 NO\"",
      "atMs": 324199.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    },
    {
      "title": "done",
      "action": {
        "a": "done",
        "summary": "Created arcade.html: Moonstack, a self-contained offline arcade game with responsive styling, keyboard and touch controls, hold, three-piece preview, ghost landing guide, line clears, scoring, levels, pause/resume, restart confirmation, game over, and saved personal best. Added 11 meaningful gameplay/interface tests; supplied starter files unchanged. All 13 tests pass with npm test. Offline browser interaction checks pass at desktop and both phone sizes, with no runtime errors or failed loads. Open arcade.html to play."
      },
      "observation": "",
      "atMs": 355155.0,
      "endedMs": null,
      "state": "recorded",
      "exitCode": null
    }
  ],
  "finalResponse": "Created arcade.html: Moonstack, a self-contained offline arcade game with responsive styling, keyboard and touch controls, hold, three-piece preview, ghost landing guide, line clears, scoring, levels, pause/resume, restart confirmation, game over, and saved personal best. Added 11 meaningful gameplay/interface tests; supplied starter files unchanged. All 13 tests pass with npm test. Offline browser interaction checks pass at desktop and both phone sizes, with no runtime errors or failed loads. Open arcade.html to play.",
  "verification": "Recorded project check: 13/13 tests passed. Two supplied tests check packaging; the other tests were written by the agent.",
  "verificationOutput": "\n> creative-arcade@1.0.0 test\n> node --test\n\nTAP version 13\n# Subtest: deliver one regular, bounded HTML file\nok 1 - deliver one regular, bounded HTML file\n  ---\n  duration_ms: 1.364809\n  ...\n# Subtest: include classic JavaScript that parses\nok 2 - include classic JavaScript that parses\n  ---\n  duration_ms: 0.761395\n  ...\n# Subtest: standalone resources and no remote dependencies\nok 3 - standalone resources and no remote dependencies\n  ---\n  duration_ms: 1.561651\n  ...\n# Subtest: seven-bag generation supplies every shape once per bag\nok 4 - seven-bag generation supplies every shape once per bag\n  ---\n  duration_ms: 11.665788\n  ...\n# Subtest: movement respects both walls, floor and occupied cells; rotation preserves cells\nok 5 - movement respects both walls, floor and occupied cells; rotation preserves cells\n  ---\n  duration_ms: 1.084807\n  ...\n# Subtest: ghost and hard drop agree; hard drop scores and locks four cells\nok 6 - ghost and hard drop agree; hard drop scores and locks four cells\n  ---\n  duration_ms: 1.51322\n  ...\n# Subtest: one through four simultaneous lines score, compact and update level\nok 7 - one through four simultaneous lines score, compact and update level\n  ---\n  duration_ms: 1.284048\n  ...\n# Subtest: hold can be used once per piece, then swaps without consuming queue\nok 8 - hold can be used once per piece, then swaps without consuming queue\n  ---\n  duration_ms: 1.005906\n  ...\n# Subtest: spawn collision and above-ceiling lock end game; reset clears everything\nok 9 - spawn collision and above-ceiling lock end game; reset clears everything\n  ---\n  duration_ms: 0.827866\n  ...\n# Subtest: launch releases focus, keyboard drop works, pause freezes and resumes simulation\nok 10 - launch releases focus, keyboard drop works, pause freezes and resumes simulation\n  ---\n  duration_ms: 2.587728\n  ...\n# Subtest: touch movement, rotation, hold and drop use the same live engine\nok 11 - touch movement, rotation, hold and drop use the same live engine\n  ---\n  duration_ms: 1.552911\n  ...\n# Subtest: restart requires confirmation; cancel preserves game; blur auto-pauses\nok 12 - restart requires confirmation; cancel preserves game; blur auto-pauses\n  ---\n  duration_ms: 1.275099\n  ...\n# Subtest: game over shows final score, saves best, replays; blocked storage is harmless\nok 13 - game over shows final score, saves best, replays; blocked storage is harmless\n  ---\n  duration_ms: 1.970583\n  ...\n1..13\n# tests 13\n# suites 0\n# pass 13\n# fail 0\n# cancelled 0\n# skipped 0\n# todo 0\n# duration_ms 74.163898\n\n",
  "sourceCommit": "5d6501238e24b06493ac450f56140e11038c0193",
  "source": "factory-turns-and-verification",
  "sources": [
    {
      "kind": "run-manifest",
      "sha256": "a412f2eaace516366ca81b35867b5274387b1476b631a073aeff009a6c9ad0dc"
    },
    {
      "kind": "factory-turn-record",
      "sha256": "b3e7c7930124efddef6edbf79f4b347cbf6c022cf06e4e80fe27582f91bb1aef"
    },
    {
      "kind": "factory-station-journal",
      "sha256": "9ecfa657632146aa9edcc4078d0790fcd79e5214b1b4203933a380414b79cf91"
    }
  ],
  "usage": {
    "source": "run.json",
    "complete": true,
    "requests": 8,
    "inputTokens": 101549,
    "outputTokens": 9856,
    "cacheHitTokens": 76672,
    "reasoningTokens": 420,
    "prefixReuse": 0.76,
    "freshInputTokens": 24877,
    "calls": [
      {
        "usage": {
          "inputTokens": 4734,
          "outputTokens": 36,
          "cacheHitTokens": 0,
          "reasoningTokens": 0
        }
      },
      {
        "usage": {
          "inputTokens": 5343,
          "outputTokens": 6793,
          "cacheHitTokens": 4608,
          "reasoningTokens": 18
        }
      },
      {
        "usage": {
          "inputTokens": 12271,
          "outputTokens": 62,
          "cacheHitTokens": 0,
          "reasoningTokens": 28
        }
      },
      {
        "usage": {
          "inputTokens": 13492,
          "outputTokens": 263,
          "cacheHitTokens": 12032,
          "reasoningTokens": 89
        }
      },
      {
        "usage": {
          "inputTokens": 13892,
          "outputTokens": 2299,
          "cacheHitTokens": 13312,
          "reasoningTokens": 46
        }
      },
      {
        "usage": {
          "inputTokens": 16328,
          "outputTokens": 14,
          "cacheHitTokens": 13696,
          "reasoningTokens": 0
        }
      },
      {
        "usage": {
          "inputTokens": 17117,
          "outputTokens": 43,
          "cacheHitTokens": 16128,
          "reasoningTokens": 9
        }
      },
      {
        "usage": {
          "inputTokens": 18372,
          "outputTokens": 346,
          "cacheHitTokens": 16896,
          "reasoningTokens": 230
        }
      }
    ],
    "maxRequestInputTokens": 18372
  },
  "playtest": {
    "arm": "bantam-codex-astra-viewports",
    "method": "Untouched delivered HTML in Chromium. Real keyboard and touch events; deterministic line-clear fixture in browser memory only. No product edits. ",
    "checks": {
      "start_releases_focus": true,
      "gravity": true,
      "left": true,
      "right": true,
      "rotation": true,
      "hard_drop_and_next": true,
      "hold": true,
      "pause": true,
      "resume": true,
      "restart_confirmation": true,
      "restart": true,
      "line_clear": true,
      "game_over": true,
      "restart_after_game_over": true
    },
    "viewports": [
      {
        "width": 390,
        "horizontalOverflow": false,
        "touchMovesPiece": true,
        "touchControlsWithinWidth": true,
        "controlsBottom": 723,
        "screenHeight": 844
      },
      {
        "width": 320,
        "horizontalOverflow": false,
        "touchMovesPiece": true,
        "touchControlsWithinWidth": true,
        "controlsBottom": 633,
        "screenHeight": 844
      }
    ],
    "errors": [],
    "externalRequests": [],
    "pass": true,
    "artifactSha256": "903d91564d955dae2d96092a60f0a8cfac481e7b59db155d997f342986168690"
  },
  "files": [
    {
      "path": "test/delivery.test.js",
      "sha256": "756944dc3596dc7ace4a2069253751e2e1344d9cfbfcd6d97fe9057a09672ae1",
      "text": "import test from 'node:test';\nimport assert from 'node:assert/strict';\nimport fs from 'node:fs';\nimport vm from 'node:vm';\nconst file=new URL('../arcade.html',import.meta.url);\ntest('deliver one regular, bounded HTML file',()=>{\n const s=fs.lstatSync(file);assert.ok(s.isFile()&&!s.isSymbolicLink());assert.ok(s.size>0&&s.size<=1024*1024);\n const text=fs.readFileSync(file,'utf8');assert.match(text,/<!doctype html>/i);assert.match(text,/<html\\b/i);assert.match(text,/<title>[^<]+<\\/title>/i);assert.match(text,/name=[\"']viewport[\"']/i);\n});\ntest('include classic JavaScript that parses',()=>{\n const text=fs.readFileSync(file,'utf8');const blocks=[...text.matchAll(/<script\\b([^>]*)>([\\s\\S]*?)<\\/script\\s*>/gi)];\n assert.ok(blocks.length>0);for(const [,attrs,code] of blocks){assert.doesNotMatch(attrs,/\\bsrc\\s*=/i);assert.doesNotMatch(attrs,/type\\s*=\\s*[\"']module[\"']/i);new vm.Script(code);}\n});\n"
    },
    {
      "path": "test/game.test.js",
      "sha256": "3e596d9473ee5561307d9fb25fa62282639aee4092a6960b69af0486209c848a",
      "text": "import test from 'node:test';\nimport assert from 'node:assert/strict';\nimport fs from 'node:fs';\nimport vm from 'node:vm';\n\nconst html=fs.readFileSync(new URL('../arcade.html',import.meta.url),'utf8');\nconst script=[...html.matchAll(/<script\\b[^>]*>([\\s\\S]*?)<\\/script>/gi)][0][1];\nfunction fixture({storageFails=false}={}) {\n const elements=new Map();\n const context2d=new Proxy({}, {get:(_,key)=>()=>{}});\n class Element {\n  constructor(id){this.id=id;this.tagName='BUTTON';this.textContent='';this.style={};this.dataset={};this.hidden=false;this.width=160;this.height=240;this.events={};this.classList={add(){},remove(){}};}\n  getContext(){return context2d;}\n  addEventListener(name,fn){(this.events[name]??=[]).push(fn);}\n  emit(name,properties={}){const event={target:this,preventDefault(){},...properties};for(const fn of this.events[name]||[])fn(event);}\n  blur(){document.activeElement=null;}\n  setPointerCapture(){}\n }\n const buttons=['left','right','rotate','ccw','down','hold','drop'].map(action=>{const e=new Element(action);e.dataset.action=action;return e;});\n const document=new Element('document');document.tagName='BODY';document.getElementById=id=>{if(!elements.has(id))elements.set(id,new Element(id));return elements.get(id);};document.querySelectorAll=()=>buttons;document.hidden=false;document.activeElement=null;\n const window=new Element('window');const saved=new Map();let frame;\n const sandbox={document,window,HTMLElement:Element,performance:{now:()=>0},requestAnimationFrame:fn=>{frame=fn;},setTimeout:()=>1,clearTimeout(){},localStorage:{getItem(k){if(storageFails)throw Error('blocked');return saved.get(k);},setItem(k,v){if(storageFails)throw Error('blocked');saved.set(k,v);}}};\n vm.createContext(sandbox);vm.runInContext(script,sandbox);\n return {run:code=>vm.runInContext(code,sandbox),get:id=>document.getElementById(id),click(id){const el=this.get(id);document.activeElement=el;el.emit('click');},key(code,repeat=false){document.emit('keydown',{code,repeat,target:document.activeElement||document});},document,window,buttons,frame:time=>frame(time),saved};\n}\n\ntest('standalone resources and no remote dependencies',()=>{\n assert.doesNotMatch(html,/<(?:script|link|img|iframe)\\b[^>]*(?:src|href)\\s*=/i);\n assert.doesNotMatch(html,/@import|url\\(\\s*['\"]?https?:|\\bfetch\\s*\\(/i);\n});\ntest('seven-bag generation supplies every shape once per bag',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame(()=>.42),types=[];for(let i=0;i<70;i++){types.push(g.active.type);g.spawn();}return Array.from({length:10},(_,i)=>new Set(types.slice(i*7,i*7+7)).size).every(n=>n===7);})()`),true);\n});\ntest('movement respects both walls, floor and occupied cells; rotation preserves cells',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.active=g.piece('T');g.active.y=4;for(let i=0;i<30;i++)g.move(-1);if(g.move(-1))return false;for(let i=0;i<30;i++)g.move(1);if(g.move(1))return false;const count=()=>g.active.matrix.flat().filter(Boolean).length;for(let i=0;i<4;i++){if(!g.rotate()||count()!==4)return false;}g.active=g.piece('O');g.active.y=18;if(g.move(0,1))return false;g.active.y=4;g.board[6][4]='Z';return !g.move(0,1);})()`),true);\n});\ntest('ghost and hard drop agree; hard drop scores and locks four cells',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.active=g.piece('O');const y=g.ghostY(),distance=y-g.active.y;g.drop();return y===18&&g.score===distance*2&&g.board.flat().filter(Boolean).length===4&&g.board[19][4]==='O'&&!g.over;})()`),true);\n});\ntest('one through four simultaneous lines score, compact and update level',()=>{\n const f=fixture();for(let n=1;n<=4;n++){\n  assert.equal(f.run(`(()=>{const g=new MoonGame();g.active={type:'I',matrix:[[1],[1],[1],[1]],x:4,y:16};for(let y=20-${n};y<20;y++)g.board[y]=Array.from({length:10},(_,x)=>x===4?null:'J');g.lock();return g.lastClear===${n}&&g.lines===${n}&&g.score===${[0,100,300,500,800][n]}&&g.board.length===20&&g.board.flat().filter(Boolean).length===${4-n};})()`),true);\n }\n assert.equal(f.run(`(()=>{const g=new MoonGame();g.lines=9;g.board[19]=Array(10).fill('J');g.board[19][4]=null;g.active={type:'I',matrix:[[1]],x:4,y:19};g.lock();return g.level===2&&g.lines===10&&g.score===100;})()`),true);\n});\ntest('hold can be used once per piece, then swaps without consuming queue',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame(),first=g.active.type,next=g.queue[0];if(!g.hold()||g.held!==first||g.active.type!==next||g.hold())return false;g.drop();const queue=g.queue.join(),current=g.active.type;return g.hold()&&g.active.type===first&&g.held===current&&g.queue.join()===queue&&g.active.y===-1;})()`),true);\n});\ntest('spawn collision and above-ceiling lock end game; reset clears everything',()=>{\n const f=fixture();assert.equal(f.run(`(()=>{const g=new MoonGame();g.board[0].fill('Z');g.spawn('O');if(!g.over)return false;g.reset();g.active=g.piece('O');g.lock();if(!g.over)return false;g.reset();return !g.over&&g.score===0&&g.lines===0&&!g.held&&!g.holdUsed&&g.board.flat().every(v=>v===null);})()`),true);\n});\ntest('launch releases focus, keyboard drop works, pause freezes and resumes simulation',()=>{\n const f=fixture();f.click('primary');assert.equal(f.document.activeElement,null);assert.equal(f.run('mode'),'playing');f.key('Space');assert.ok(f.run('game.score')>0);assert.equal(f.run('game.board.flat().filter(Boolean).length'),4);\n f.key('KeyP');assert.equal(f.run('mode'),'paused');const before=f.run('JSON.stringify(game)');f.key('ArrowLeft');for(let i=1;i<40;i++)f.frame(i*100);assert.equal(f.run('JSON.stringify(game)'),before);f.key('KeyP');assert.equal(f.run('mode'),'playing');const y=f.run('game.active.y');for(let i=40;i<50;i++)f.frame(i*100);assert.ok(f.run('game.active.y')>y);\n});\ntest('touch movement, rotation, hold and drop use the same live engine',()=>{\n const f=fixture();f.click('primary');const touch=action=>f.buttons.find(b=>b.dataset.action===action).emit('pointerdown',{pointerId:1});const x=f.run('game.active.x');touch('left');assert.equal(f.run('game.active.x'),x-1);touch('right');assert.equal(f.run('game.active.x'),x);touch('rotate');touch('ccw');touch('hold');assert.equal(f.run('game.holdUsed'),true);touch('down');touch('drop');assert.equal(f.run('game.board.flat().filter(Boolean).length'),4);\n});\ntest('restart requires confirmation; cancel preserves game; blur auto-pauses',()=>{\n const f=fixture();f.click('primary');f.key('Space');const score=f.run('game.score');f.click('restart');assert.equal(f.run('mode'),'confirm');f.click('restart');assert.equal(f.run('mode'),'paused');assert.equal(f.run('game.score'),score);f.click('primary');f.window.emit('blur');assert.equal(f.run('mode'),'paused');f.click('restart');f.click('primary');assert.equal(f.run('mode'),'playing');assert.equal(f.run('game.score'),0);assert.equal(f.get('restart').textContent,'\u21ba Restart');\n});\ntest('game over shows final score, saves best, replays; blocked storage is harmless',()=>{\n for(const storageFails of [false,true]){const f=fixture({storageFails});f.click('primary');f.run('game.score=1234;game.over=true;finish();');assert.equal(f.run('mode'),'over');assert.equal(f.get('overlay').hidden,false);assert.match(f.get('overlayText').textContent,/1,234/);assert.equal(f.get('best').textContent,'1,234');if(!storageFails)assert.equal(f.saved.get('moonstack.best'),'1234');f.click('primary');assert.equal(f.run('game.over'),false);assert.equal(f.run('game.score'),0);}\n});\n"
    }
  ]
}
